The esports saga: how to become an esports player and win a million

The esports saga: how to become an esports player and win a million

The esports saga: how to become an esports player and win a million

Just twenty years ago, the world was completely different. There were not so many computers for personal use, and the opportunity to play simple games on them was a small bonus and a way to relax. If we played with friends over a local network or the Internet, it was only for the sake of having fun.

Today, esports competitions attract the attention of the whole world, individual tournaments gather entire stadiums of spectators, and millions of people follow what is happening on monitor screens. Even popular traditional sports can envy the prize pools of some championships, and players from successful teams have become world stars.

What is the phenomenon of eSports? How did a simple entertainment for advanced youth turn into a huge business that captured the entire planet? Is an eSports child a sentence? How to become an esportsman and earn a million? We will try to deal with these and other questions today.

The first steps of eSports and what we have come to

The culture of video games in the West has existed since time immemorial. The same can be said about the countries of Asia, the mere mention of Nintendo is worth something. Competing with friends somewhere in a bar for a slot machine in a fighting game was a common thing back in the late 70s of the last century, disputes were often resolved in this way. Agree, anything is better than a showdown on fists around the corner.

Almost every game has had a competitive element. Even in Tetris there is a set of points, they are taken into account and records are recorded. Yes, yes, it’s hard to believe, but competitions are also held in Tetris, even if it is not an officially recognized eSports discipline:

Tetris championships are still relevant and gaining tens of millions of views on YouTube.
Video: Classic Tetris

In the 1990s, all this came to the CIS. First, game consoles began to appear in families, which still evoke nostalgic notes in the soul for many, and a little later, the wealthiest could afford to buy a computer. At first, the players preferred to play the usual “shooting games” for singles, but after the advent of the available Internet, they began to try their hand at multiplayer games. Around the same time, "game rooms" and computer clubs began to appear in the cities, where you could drop in after school (and sometimes instead) with friends and play something on the local network.

All possible places were chosen as locations for the clubs: from rented premises right in schools to basements in residential buildings on the outskirts of the city. Modern esports grew out of such cellars.

Usually, in the late afternoon, the computer club was filled with teenagers who talked, discussed games, spent all their pocket money on renting a computer, competed and had fun. All this happened on sincere emotions and love for games. No one could have imagined that it would someday be possible to receive fabulous money for such skills.

Computer clubs in the early 2000s looked something like this

With the development of the gaming industry, more and more games began to appear that supported multiplayer. It was a matter of honor to prove to your friends that you were the best at Warcraft or Quake, so the emotions in some battles were over the top, and the shouts of victory from the club were heard even on the street. Team projects began to appear, in which everything depended not on the skills of an individual player, but on the well-coordinated work of the whole team. We will talk about them a little later.